On the world of Avarrach, cybernetic modifications were the norm, its citizens enhancing their bodies with nano technology. However, sleeping within their nanobot technology was a dangerous flaw: a backdoor which could rewrite any any nearby nanobot into a copy of itself. One day, centuries ago, a nanobot virus was unleashed upon the world: one that would take over the host’s body, killing it, then aggressively spread to each nearby nanobot. The world of Avarrach turned into a nightmare. Within three days, 90% of the world turned into unthinking husks, the human host dead, but animated by the nanobot technologies embedded in their body. The survivors, those without augmentations, fought as best they could, but soon were overwhelmed. The nanobots took over their bodies and they too joined the undead horde.
The virus animated each body to seek out and feed on any living thing, and for years, the zombies went on a rampage, devouring all living things they could find, until eventually the planet was completely devoid of life. With nothing left to feed on, the undead stopped moving, sleeping, the virus waiting for new living to devour. There they laid for hundreds of years, unmoving. When the rifts opened to the Old World, the Sleepers of Ararrach slowly woke from their deep sleep, smelling new life to feed on.
As only the Sleepers closest to the rifts have awoken, few understand the true danger. However, in time the whole planet will awaken, and every world will face an incredible threat.
"A once thriving Civilization.
No War or Conflict,
No Crime nor Prejudice,
No Sickness or famine.
The Utopia which was Avarrach."
The Sleepers of Avarrach are relentless, and ultimately unstoppable. While a single zombie is of little threat, over time more and more zombies arrive, overwhelming the enemy. Killing a Sleeper of Avarrach is often only a temporary respite, as they are the best faction at using their graveyard, bringing many cards back from the dead, over and over until the enemy is overwhelmed. Furthermore, many of the Sleepers are infectious: when they kill an enemy character, that character gets turned into an undead, and the Sleepers gain control of it. To defeat the Sleepers, enemy players must manage keeping the undead under check, while simultaneously advancing their own plan swiftly enough to win before they are overwhelmed.